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I think you started to lose some consistency in the 'profile' image. Specifically, because the hair in the back looks like it should be thicker, or wider. In the 3/4's view there's something similar going on. It looks like the wind might be pushing it forward, but there isn't enough 'movement' to suggest that's what's actually happening. The upwards 3/4's view is doing the same thing, but not as bad. Anyhoo, if you were going to do it again, you might want to make only those three, the 3/4's upwards view, the 3/4's view, and the profile more consistent by thickening the hair. Because it's thick in all of the other drawings, but doesn't look thick enough in those three. I guess one way you could go about doing it is making it perfectly straight like you did in the downwards 3/4's view. It's straight until it starts to curl at her shoulders. In the aforementioned views, it curves inward just a little bit too much, which makes it looks like it isn't of the same thickness as the other depictions.
Or in the profile image, you can leave it as is...and only straighten the hair in the upwards and regular 3/4 views. That way, the viewer can still know that her hair curves like that and the character won't lose her consistency during animation or comic production.
[I'm adding this to my tutorials folder, so that i have a reference for different head perspectives]
She's full of sly and cunning
Also isn't Bast the name of the Egyptian cat-goddess of pleasure?
If I'm right then you couldn't have picked a better name for her.
Consistency can be a real pain when working with different angles though.
.... And yes I watched you because you're awesome